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Shift 2 unleashed generic mod enabler
Shift 2 unleashed generic mod enabler













  1. #Shift 2 unleashed generic mod enabler drivers#
  2. #Shift 2 unleashed generic mod enabler driver#
  3. #Shift 2 unleashed generic mod enabler Patch#
  4. #Shift 2 unleashed generic mod enabler plus#

Most of the time developers fully re-render the contents of most rendertargets, meaning that the developer actually doesn't intend or care to have the data from the previous frame there for the next frame. This introduces a stall and hurts your SLI or Crossfire scaling, but prevents corruption.

#Shift 2 unleashed generic mod enabler driver#

So when enabling AFR, to avoid corruption in this case, the default behavior of the driver is to transfer that data between GPUs. You just rendered something on GPU1 but for the next frame you're now rendering on GPU2, which has none of the data from the previous frame. So if you are relying on rendertarget data to still be there from frame 1 in frame 2, just access the resource.īut with multi-GPU, that's not a safe assumption. the resources that were there originally will still be there next frame. Normally, that's not a problem with one GPU. Many of these get updated on a per-frame basis. The normal mode of operation for a game is that they have some rendertargets, textures, and other graphics resources they've created and have sitting around. It goes like this (since you strike me as the type who can't easily follow this stuff): This means that for frame 1, it will render on GPU1, and frame 2 will render on GPU2. The typical mode of operation for SLI is AFR, or alternate frame rendering.

shift 2 unleashed generic mod enabler

Now let me educate you on how this works, because, unfortunately for you, it is your statements that are "stupid and unfounded." The game is incompatible with SLI because it has interframe dependencies (yes go look it up ) which prevent scaling from being attempted. only the wierd rare ones dont and cant.Ĭlick to expand.Let's just say I know a whole heck of a lot more about SLI than you do, and that you'd be embarrassed to find out who you're trying to "educate". Practically though all of the modern engines can run SLi. every damn engine is different and requires different tricks to make it run on SLi machines. Thats the primary reason why games cannot support SLi. Also remember that they wouldnt be doing tech support if they had the brains to understand **** like this (no offence, thats just how things are).įurthermore I can assure you that developers really do not have the insight into how SLi technology works internally. that way they dont have to deal with angry people.

#Shift 2 unleashed generic mod enabler plus#

plus its easier for them to say that the developer is to blame. Furthermore customer service reps know nothing I promise you that. Your statement about the game being incompatible with SLi is stupid and unfounded. The game runs modified NFS: Shift engine therefore its very likely thats its possible to enable SLi for it via correct driver profile.

#Shift 2 unleashed generic mod enabler drivers#

And true enough there is no Shift Unleashed profile in the latest BETA drivers (as of right now). It actually came to a point where EVGA started releasing SLi enhancement patches to enable SLi when there is no Nvidia provided profile ( ). not even for high profile games like Crysis 2 or Shift Unleashed. Now for whatever reason Nvidia practically never rushes to create SLi profiles. That is how Nvidia drivers are designed, which when you think of it is pretty smart, cos SLi is always tricky business, therefore its disabled by default if the game was not tested with it. or 1 card + the other card for PhysX, but never ever SLi. If a profile is absent (like it is for Shift Unleashed) then the driver will NEVER use SLi no matter whether you turn SLi ON or OFF in control panel. To make it work you also need to enable SLi in the control panel, that goes without saying. If and ONLY If there is a driver profile where the driver is told specificly to use SLi (and what compatibility flags to trigger).

#Shift 2 unleashed generic mod enabler Patch#

Have to wait and see I suppose, heres waiting for a patch or a profile, cheers. Or it could be an Nvidia level 2 tech trying to shut me up. Its not a fix, but at least its some news I suppose. Sorry if this was already a known fact, I just couldnt dig up anything beyond 'we need a shift 2 SLI profile' so when I got this reply I thought it was worth sharing. So according to Nvidia its not simply a missing SLI profile its a Shift 2 Bug. Once the developer provides a fix, SLI mode will be enabled again." We are in communication with the game developer to request that this be fixed. This occurs with NVIDIA and ATI graphics cards.

shift 2 unleashed generic mod enabler shift 2 unleashed generic mod enabler

We have had to turn off SLI on this game due to an in app bug that causes corruption while the game is set to multi-GPU/SLI mode.

shift 2 unleashed generic mod enabler

"I am sorry for the inconvenience this has caused. I searched over the net for the past few days looking for an answer and decided to contact Nvidia support today-sometimes that helps. I have not been able to find any sort of SLI setup that will work in Need for Speed Shift 2 Unleashed.















Shift 2 unleashed generic mod enabler